With certain mods, you still have to manually adjust your load order. It's a very effective tool but its not 100% reliable. There's an app called LOOT (google it) that will sort your load order according to "rules" that have been contributed by mod authors and users. This is the basic idea of what mod or file "wins". If you reverse those two mods, your vault suit will be white. If Mod B loads after Mod A in your load order, your vault suit will be BLACK in game. Mod A colors it white and Mod B colors it black. Works by going through your save file and deleting every REFR file, which will most likely break your save.To put it into very simple terms, whatever mod or file loads last, thats the one that "wins".įor example, lets assume you've installed two mods that retexture the vanilla vault suit. You won't need any INI tweaks other than the ones in the guide. Support is also limited.Īutomated merging can potentially cause major breakage in mods, especially heavily-scripted ones.Ĭleaning save files with Resaver will only cause issues, there is nothing that needs to be done if you followed the guide properly.īreaks many textures by needlessly converting/adding/resizing alpha channels, cubemaps and mipmaps. Neither have any real advantages over FNVEdit and lack some essential features due to their outdated codebase. The only viable method of automated patching available is through a properly utilized Bashed Patch thanks to its sophisticated tagging system, which allows the user to customize how the generated patch handles individual records. LOOT and Bash tags are unused by majority of the Fallout New Vegas modding community, leading to complete breakage of the automated behavior of these mods. However, like some of the other aforementioned tools, they are fully automated, and without the oversight of a human being they are liable to misidentify intentional overwrites as "conflicts" that need to be solved.įor this reason, it's only recommended to use them if you are both capable and willing to comb over the resulting patch. It's not that they should be completely avoided period. These patches have their use cases and in skilled hands can save a tremendous amount of time. Incorrect load order will lead to overwriting or breaking features from mods. The main issue regarding LOOT in Fallout New Vegas modding is that its masterlist is heavily outdated and doesn't account for most mods added and updated in recent years, leading to completely incorrect sorting. The LOOT doesn't really have any idea about your mods and their inner structure - it just orders them based on tags in a masterlist managed by volunteers, meaning that it's impossible to account for every single mod out there. There is no reason to use Mod Organizer 1 over Mod Organizer 2. Outdated/abandoned, have no virtual file system or even dynamic movement of mods with loose files, which can lead to complete mod, or game reinstalls in case the user wants to change the load order, or installed mods in a wrong order. While the option to manually order plugins exists, it's designed to be as unintuitive as possible - the user needs to select the position of every plugin from a dropdown menu, based on relative position to other mods (load X after Y, load X before Z), or use a graphical, node based interface.Īdditionally, it does not track generated files, and the deployment logic can be confusing to the user. The mod manager was created around the idea of LOOT managing the load order, making modding seem simple and easy (see below why that's a bad idea).
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